Friday 18 October 2013

Pitch presentation and feedback

My pitch consisted of presenting my project idea as well as discussion about all the information I have manged to acquire so far (mainly to support my idea for this project). With my presentation I have tried answering these questions: 'why I want to do this project and what evidence is out there that supports my idea', 'how I think I want my outcome to look' as well as tried to highlight the fact that I was unsuccessful in finding much literature that discussed in detail 2D art in games. I guess it does show that some of the book authors ( see 'Literature struggle' post) where right, there is a noticeable lack of information about the game art aesthetics not only in academic circles but also in general.

Here are some of the example of art that I was showing as my inspiration:



Alexander Dzivnel. 2012. [online image]. Available at: http://artodyssey1.blogspot.co.uk/2013/01/alexander-dzivnel.html [Accessed 2 October 2013]

Jon Klassen. [online image]. Available from: http://kgavenda.wordpress.com/2010/07/08/jon-klassen/ [Accessed 2 October 2013]


Pashk Pervathi. 2010. [online image]. Available from: http://www.aa-artgallery.com/?_escaped_fragment_=__pashk-pervathi  [Accessed 5 October 2013]



Rusudan Gobejishvili. [online image]. Available from: http://vk.com/wall-22548395_235 [Accessed 6 October 2013]



Vered Gersztenkorn. [online image]. Available from: http://deconstructing-aesthetic-forms.weebly.com/vered-gersztenkorn.html [Accessed 8 October 2013]


Studebekker Pushkindt. [online image]. Available from: http://0.static.wix.com/media/9968b8_c0b850d3c0d469e8a59ff620a5c3c68a.jpg_1024 [Accessed 10 October 2013]


Z.L.Feng. Image #:10. [online image]. Available from: http://zlfeng.com/landscape.html [Accessed 14 October 2013]

I have chosen these images (and a number of other ones) to illustrate that I would like the game art I would create for this project to have a look/feel of traditional media. Hopefully this way making videogame more interesting to look at and hopefully player having a more rewarding experiences while playing it.

I have also spent time thinking about the ways I could tackle the main problem of being too little information on 2D game art. So far the only solution I could come up with that will allow me to continue working on this project is to try and do research and work on this project in 'up side down' manner: by looking in to traditional art and trying to apply my findings towards digital art in 2D games.


Pitch feedback

I would say Thursdays pitch went relatively well. I did receive a positive feedback regarding my choice of project. Lecturers as well as other students seemed to find my project interesting and voiced their support on my choice of topic. I have also received some advice and reassurance regarding changing the point of view of my research and looking at traditional art first of all and trying to fit information i will find towards the game assets production.

Things to do next

Finish dealing with the current books about game development and digital media and start looking in to traditional art and art aesthetics.
Also need to start doing more practical work because Crit week is in another 2 weeks time and I will  need to show my advance in this area.

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